Developing a Virtual Reality Environment for Mining Research Mining, Metallurgy and Exploration (SPRINGER)

Society for Mining, Metallurgy & Exploration
Jennica L. Bellanca Timothy J. Orr William J. Helfrich Brendan Macdonald Jason Navoyski Brendan Demich
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Society for Mining, Metallurgy & Exploration
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10
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Abstract

Recent advances in computing, rendering, and display technologies have generated increased accessibility for virtual reality (VR). VR allows the creation of dynamic, high-fidelity environments to simulate dangerous situations, test conditions, and visualize concepts. Consequently, numerous products have been developed, but many of these are limited in scope. Therefore, the National Institute for Occupational Safety and Health researchers developed a VR framework, called VR Mine, to rapidly create an underground mine for human data collection, simulation, visualization, and training. This paper describes the features of VR Mine using self-escape and proximity detection as case studies. Features include mine generation, simulated networks, proximity detection systems, and the integration and visualization of real-time ventilation models.
Citation

APA: Jennica L. Bellanca Timothy J. Orr William J. Helfrich Brendan Macdonald Jason Navoyski Brendan Demich  Developing a Virtual Reality Environment for Mining Research Mining, Metallurgy and Exploration (SPRINGER)

MLA: Jennica L. Bellanca Timothy J. Orr William J. Helfrich Brendan Macdonald Jason Navoyski Brendan Demich Developing a Virtual Reality Environment for Mining Research Mining, Metallurgy and Exploration (SPRINGER). Society for Mining, Metallurgy & Exploration,

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