Reconstructing Events: Simulating Accidents Using Virtual Reality

Society for Mining, Metallurgy & Exploration
Damian Schofield Jeremy Noond Andrew Burton
Organization:
Society for Mining, Metallurgy & Exploration
Pages:
10
File Size:
801 KB
Publication Date:
Jan 1, 2002

Abstract

This paper will introduce and discuss a range of techniques that utilise new developments in Computer Graphics (CG) and Virtual Reality (VR) for the investigation of incidents and accidents in mining environments. The future of mining safety may not be totally led by the demands of the mine operators, but sometimes by the academics, commercial software developers and legal pioneers who generate new ideas and products and set admissibility precedents which may change the way certain traditional investigative operations are performed. In any accident investigation the outcome from the investigating team is often a complex affair and the results of the investigation are often reported in large, convoluted documents. Computer-generated forensic reconstructions allow investigators to present accident scenarios in an accessible and easily understood, visual manner. Surveys in the US have also shown that people have increased recall of computer-generated images over many other forms of evidence. The AIMS Research Unit in the UK have been pioneering the use of Computer Graphics (CG) and Virtual Reality (VR) technology for both industrial and road traffic accident reconstruction. This paper and accompanying presentation will contain examples of forensic reconstructions developed by the authors that explain some of the methodologies used to ensure admissibility of this type of digital evidence. The paper will contain a number of case studies based on UK and International industrial accidents. The paper will focus on how AIMS Research is extending the capabilities of the accident reconstructions created to take advantage of the latest developments in VR technology. As digital technology makes its impact within professional and commercial fields, computer generated forensic reconstructions will form important admissible evidence in the courtrooms of the future. The technology will also make a great impact in the way we train our workforces, with highly visual three-dimensional (3D) interactive training tools becoming the norm. Acceptance by the public, courts and workforce is an important issue, and implementation strategies must be considered carefully.
Citation

APA: Damian Schofield Jeremy Noond Andrew Burton  (2002)  Reconstructing Events: Simulating Accidents Using Virtual Reality

MLA: Damian Schofield Jeremy Noond Andrew Burton Reconstructing Events: Simulating Accidents Using Virtual Reality. Society for Mining, Metallurgy & Exploration, 2002.

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